SIGGRAPH ‘97 Panels (1)
Deconstructing Play : Theory and Practice
Facial Animation : Past,Present,and Future
Can We Get There From Here? : Current Challenges in Cloth Modeling, Design,and Animation
Narrative Environments : Virtual Reality as a Storytelling Medium
Motion Capture and CG Character Animation
The Differences Between Here and There : What Graphic Design Bring to E-Space
Interfacing Reality : Exploring Emerging Trends Between Humans and Machines
What 3D API for Java Should I Use and Why?