/* * bezcurve.java * This program uses evaluators to draw a Bezier curve. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class bezcurve extends GLCanvas { private static final float ctrlpoints [][] = { {-4.0f, -4.0f, 0.0f}, {-2.0f, 4.0f, 0.0f}, { 2.0f, -4.0f, 0.0f}, { 4.0f, 4.0f, 0.0f}}; private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 1.0f); myGL.glShadeModel (GL.GL_FLAT); myGL.glMap1f (GL.GL_MAP1_VERTEX_3, 0.0f, 1.0f, 3, 4, ctrlpoints); myGL.glEnable (GL.GL_MAP1_VERTEX_3); } public void display () { int i; myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glBegin (GL.GL_LINE_STRIP); for (i = 0; i <= 30; i++) myGL.glEvalCoord1f ((float)i/30.0f); myGL.glEnd (); /* The following code displays the control points as dots. */ myGL.glPointSize (5.0f); myGL.glColor3f (1.0f, 1.0f, 0.0f); myGL.glBegin (GL.GL_POINTS); for (i = 0; i < 4; i++) myGL.glVertex3fv (ctrlpoints[i]); myGL.glEnd (); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-5.0f, 5.0f, -5.0f *(float)h/(float)w, 5.0f *(float)h/(float)w, -5.0f, 5.0f); } else { myGL.glOrtho (-5.0f *(float)w/(float)h, 5.0f *(float)w/(float)h, -5.0f, 5.0f, -5.0f, 5.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } /* ARGSUSED1 */ public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutDisplayFunc ("display"); myUT.glutReshapeFunc ("myReshape"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); bezcurve mainCanvas = new bezcurve (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }