/* * model.java * This program demonstrates modeling transformations */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class model extends GLCanvas { private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } private void draw_triangle () { myGL.glBegin (GL.GL_LINE_LOOP); myGL.glVertex2f ( 0.0f, 25.0f); myGL.glVertex2f ( 25.0f, -25.0f); myGL.glVertex2f (-25.0f, -25.0f); myGL.glEnd (); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glLoadIdentity (); myGL.glColor3f (1.0f, 1.0f, 1.0f); draw_triangle (); myGL.glEnable (GL.GL_LINE_STIPPLE); myGL.glLineStipple (1, (short)0xF0F0); myGL.glLoadIdentity (); myGL.glTranslatef (-20.0f, 0.0f, 0.0f); draw_triangle (); myGL.glLineStipple (1, (short)0xF00F); myGL.glLoadIdentity (); myGL.glScalef (1.5f, 0.5f, 1.0f); draw_triangle (); myGL.glLineStipple (1, (short)0x8888); myGL.glLoadIdentity (); myGL.glRotatef (90.0f, 0.0f, 0.0f, 1.0f); draw_triangle (); myGL.glDisable (GL.GL_LINE_STIPPLE); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-50.0f, 50.0f, -50.0f*(float)h/(float)w, 50.0f*(float)h/(float)w, -1.0f, 1.0f); } else { myGL.glOrtho (-50.0f*(float)w/(float)h, 50.0f*(float)w/(float)h, -50.0f, 50.0f, -1.0f, 1.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); } /* ARGSUSED1 */ public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutDisplayFunc ("display"); myUT.glutReshapeFunc ("myReshape"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); model mainCanvas = new model (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }