/* * planet.java * This program shows how to composite modeling transformations * to draw translated and rotated models. * Interaction: pressing the d and y keys (day and year) * alters the rotation of the planet around the sun. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class planet extends GLCanvas { private static int year = 0, day = 0; private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glPushMatrix (); myUT.glutWireSphere(1.0, 20, 16); /* draw sun */ myGL.glRotatef ((float)year, 0.0f, 1.0f, 0.0f); myGL.glTranslatef (2.0f, 0.0f, 0.0f); myGL.glRotatef ((float)day, 0.0f, 1.0f, 0.0f); myUT.glutWireSphere(0.2, 10, 8); /* draw smaller planet */ myGL.glPopMatrix (); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, (double)w/(double)h, 1.0, 20.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGLU.gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); } /* ARGSUSED1 */ public void keyboard (char key, int x, int y) { switch (key) { case 'd': day = (day + 10) % 360; myUT.glutPostRedisplay (); break; case 'D': day = (day - 10) % 360; myUT.glutPostRedisplay (); break; case 'y': year = (year + 5) % 360; myUT.glutPostRedisplay (); break; case 'Y': year = (year - 5) % 360; myUT.glutPostRedisplay (); break; case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutDisplayFunc ("display"); myUT.glutReshapeFunc ("myReshape"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); planet mainCanvas = new planet (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }