/* * polys.java * This program demonstrates polygon stippling. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class polys extends GLCanvas { public void display () { byte fly[] = { (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x03, (byte)0x80, (byte)0x01, (byte)0xC0, (byte)0x06, (byte)0xC0, (byte)0x03, (byte)0x60, (byte)0x04, (byte)0x60, (byte)0x06, (byte)0x20, (byte)0x04, (byte)0x30, (byte)0x0C, (byte)0x20, (byte)0x04, (byte)0x18, (byte)0x18, (byte)0x20, (byte)0x04, (byte)0x0C, (byte)0x30, (byte)0x20, (byte)0x04, (byte)0x06, (byte)0x60, (byte)0x20, (byte)0x44, (byte)0x03, (byte)0xC0, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x66, (byte)0x01, (byte)0x80, (byte)0x66, (byte)0x33, (byte)0x01, (byte)0x80, (byte)0xCC, (byte)0x19, (byte)0x81, (byte)0x81, (byte)0x98, (byte)0x0C, (byte)0xC1, (byte)0x83, (byte)0x30, (byte)0x07, (byte)0xe1, (byte)0x87, (byte)0xe0, (byte)0x03, (byte)0x3f, (byte)0xfc, (byte)0xc0, (byte)0x03, (byte)0x31, (byte)0x8c, (byte)0xc0, (byte)0x03, (byte)0x33, (byte)0xcc, (byte)0xc0, (byte)0x06, (byte)0x64, (byte)0x26, (byte)0x60, (byte)0x0c, (byte)0xcc, (byte)0x33, (byte)0x30, (byte)0x18, (byte)0xcc, (byte)0x33, (byte)0x18, (byte)0x10, (byte)0xc4, (byte)0x23, (byte)0x08, (byte)0x10, (byte)0x63, (byte)0xC6, (byte)0x08, (byte)0x10, (byte)0x30, (byte)0x0c, (byte)0x08, (byte)0x10, (byte)0x18, (byte)0x18, (byte)0x08, (byte)0x10, (byte)0x00, (byte)0x00, (byte)0x08 }; byte halftone[] = { (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55 }; myGL.glClear (GL.GL_COLOR_BUFFER_BIT); /* draw all polygons in white */ myGL.glColor3f (1.0f, 1.0f, 1.0f); /* draw one solid, unstippled rectangle, */ /* then two stippled rectangles */ myGL.glRectf (25.0f, 25.0f, 125.0f, 125.0f); myGL.glEnable (GL.GL_POLYGON_STIPPLE); myGL.glPolygonStipple (fly); myGL.glRectf (125.0f, 25.0f, 225.0f, 125.0f); myGL.glPolygonStipple (halftone); myGL.glRectf (225.0f, 25.0f, 325.0f, 125.0f); myGL.glDisable (GL.GL_POLYGON_STIPPLE); myGL.glFlush (); } private void myinit () { /* background to be cleared to black */ myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGL.glOrtho (0.0, (double)w, 0.0, (double)h, -1.0, 1.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } /* * Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ public void init () { myUT.glutInitWindowSize (350, 150); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutDisplayFunc ("display"); myUT.glutReshapeFunc ("myReshape"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (358, 177); polys mainCanvas = new polys (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }