/* * quadric.java * This program demonstrates the use of some of the gluQuadric* * routines. Quadric objects are created with some quadric * properties and the callback routine to handle errors. * Note that the cylinder has no top or bottom and the circle * has a hole in it. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLU; import jgl.GLCanvas; import jgl.glu.GLUquadricObj; public class quadric extends GLCanvas { private int startList; public void errorCallback (int errorCode) { String estring; estring = myGLU.gluErrorString (errorCode); System.err.println ("Quadric Error: "+estring); } private void myinit () { GLUquadricObj qobj; float mat_ambient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; float mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_shininess[] = { 50.0f }; float light_position[] = { 1.0f, 1.0f, 1.0f, 0.0f }; float model_ambient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_AMBIENT, mat_ambient); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_SPECULAR, mat_specular); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_SHININESS, mat_shininess); myGL.glLightfv (GL.GL_LIGHT0, GL.GL_POSITION, light_position); myGL.glLightModelfv (GL.GL_LIGHT_MODEL_AMBIENT, model_ambient); myGL.glEnable (GL.GL_LIGHTING); myGL.glEnable (GL.GL_LIGHT0); myGL.glEnable (GL.GL_DEPTH_TEST); /* Create 4 display lists, each with a different quadric object. * Different drawing styles and surface normal specifications * are demonstrated. */ startList = myGL.glGenLists (4); qobj = myGLU.gluNewQuadric(); myGLU.gluQuadricCallback (qobj, myGLU.GLU_ERROR, "errorCallback"); myGLU.gluQuadricDrawStyle (qobj, GLU.GLU_FILL); /* smooth shaded */ myGLU.gluQuadricNormals (qobj, GLU.GLU_SMOOTH); myGL.glNewList (startList, GL.GL_COMPILE); myGLU.gluSphere (qobj, 0.75, 15, 10); myGL.glEndList(); myGLU.gluQuadricDrawStyle (qobj, GLU.GLU_FILL); /* flat shaded */ myGLU.gluQuadricNormals (qobj, GLU.GLU_FLAT); myGL.glNewList (startList+1, GL.GL_COMPILE); myGLU.gluCylinder (qobj, 0.5, 0.3, 1.0, 15, 5); myGL.glEndList(); myGLU.gluQuadricDrawStyle (qobj, GLU.GLU_LINE); /* all polygons wireframe */ myGLU.gluQuadricNormals (qobj, GLU.GLU_NONE); myGL.glNewList (startList+2, GL.GL_COMPILE); myGLU.gluDisk (qobj, 0.25, 1.0, 20, 4); myGL.glEndList(); myGLU.gluQuadricDrawStyle (qobj, GLU.GLU_SILHOUETTE); /* boundary only */ myGLU.gluQuadricNormals (qobj, GLU.GLU_NONE); myGL.glNewList (startList+3, GL.GL_COMPILE); myGLU.gluPartialDisk (qobj, 0.0, 1.0, 20, 4, 0.0, 225.0); myGL.glEndList(); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glPushMatrix (); myGL.glEnable (GL.GL_LIGHTING); myGL.glShadeModel (GL.GL_SMOOTH); myGL.glTranslatef (-1.0f, -1.0f, 0.0f); myGL.glCallList (startList); myGL.glShadeModel (GL.GL_FLAT); myGL.glTranslatef (0.0f, 2.0f, 0.0f); myGL.glPushMatrix (); myGL.glRotatef (300.0f, 1.0f, 0.0f, 0.0f); myGL.glCallList (startList+1); myGL.glPopMatrix (); myGL.glDisable (GL.GL_LIGHTING); myGL.glColor3f (0.0f, 1.0f, 1.0f); myGL.glTranslatef (2.0f, -2.0f, 0.0f); myGL.glCallList (startList+2); myGL.glColor3f (1.0f, 1.0f, 0.0f); myGL.glTranslatef (0.0f, 2.0f, 0.0f); myGL.glCallList (startList+3); myGL.glPopMatrix (); myGL.glFlush(); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-2.5f, 2.5f, -2.5f*(float)h/(float)w, 2.5f*(float)h/(float)w, -10.0f, 10.0f); } else { myGL.glOrtho (-2.5f*(float)w/(float)h, 2.5f*(float)w/(float)h, -2.5f, 2.5f, -10.0f, 10.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutReshapeFunc ("myReshape"); myUT.glutDisplayFunc ("display"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); quadric mainCanvas = new quadric (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }