/* * robot.java * This program shows how to composite modeling transformations * to draw translated and rotated hierarchical models. * Interaction: pressing the s and e keys (shoulder and elbow) * alters the rotation of the robot arm. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class robot extends GLCanvas { private static int shoulder = 0, elbow = 0; private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glPushMatrix (); myGL.glTranslatef (-1.0f, 0.0f, 0.0f); myGL.glRotatef ((float)shoulder, 0.0f, 0.0f, 1.0f); myGL.glTranslatef (1.0f, 0.0f, 0.0f); myGL.glPushMatrix (); myGL.glScalef (2.0f, 0.4f, 1.0f); myUT.glutWireCube (1.0); myGL.glPopMatrix (); myGL.glTranslatef (1.0f, 0.0f, 0.0f); myGL.glRotatef ((float)elbow, 0.0f, 0.0f, 1.0f); myGL.glTranslatef (1.0f, 0.0f, 0.0f); myGL.glPushMatrix (); myGL.glScalef (2.0f, 0.4f, 1.0f); myUT.glutWireCube (1.0); myGL.glPopMatrix (); myGL.glPopMatrix (); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, (double)w/(double)h, 1.0, 20.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -5.0f); } /* ARGSUSED1 */ public void keyboard (char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; myUT.glutPostRedisplay (); break; case 'S': shoulder = (shoulder - 5) % 360; myUT.glutPostRedisplay (); break; case 'e': elbow = (elbow + 5) % 360; myUT.glutPostRedisplay (); break; case 'E': elbow = (elbow - 5) % 360; myUT.glutPostRedisplay (); break; case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (400, 400); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutDisplayFunc ("display"); myUT.glutReshapeFunc ("myReshape"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (408, 427); robot mainCanvas = new robot (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }