/* * texbind.java * This program demonstrates using glBindTexture() by * creating and managing two textures. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class texbind extends GLCanvas { /* Create checkerboard texture */ private static final int checkImageWidth = 64; private static final int checkImageHeight = 64; private byte checkImage [][][] = new byte [checkImageWidth][checkImageHeight][4]; private byte otherImage [][][] = new byte [checkImageWidth][checkImageHeight][4]; private int texName [] = new int [2]; private void makeCheckImage () { int i, j, c; for (i = 0; i < checkImageWidth; i++) { for (j = 0; j < checkImageHeight; j++) { if ((((i&0x8)==0)^((j&0x8))==0)) c=(byte)255; else c=(byte)0; checkImage [i][j][0] = (byte) c; checkImage [i][j][1] = (byte) c; checkImage [i][j][2] = (byte) c; checkImage [i][j][3] = (byte) 255; if ((((i&0x10)==0)^((j&0x10))==0)) c=(byte)255; else c=(byte)0; otherImage [i][j][0] = (byte) c; otherImage [i][j][1] = (byte) 0; otherImage [i][j][2] = (byte) 0; otherImage [i][j][3] = (byte) 255; } } } private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); myGL.glEnable (GL.GL_DEPTH_TEST); makeCheckImage (); myGL.glPixelStorei (GL.GL_UNPACK_ALIGNMENT, 1); myGL.glGenTextures (2, texName); myGL.glBindTexture (GL.GL_TEXTURE_2D, texName [0]); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); myGL.glTexImage2D (GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, checkImageWidth, checkImageHeight, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, checkImage); myGL.glBindTexture (GL.GL_TEXTURE_2D, texName [1]); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); myGL.glTexEnvf (GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_DECAL); myGL.glTexImage2D (GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, checkImageWidth, checkImageHeight, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, otherImage); myGL.glEnable (GL.GL_TEXTURE_2D); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glBindTexture (GL.GL_TEXTURE_2D, texName [0]); myGL.glBegin (GL.GL_QUADS); myGL.glTexCoord2f (0.0f, 0.0f); myGL.glVertex3f (-2.0f, -1.0f, 0.0f); myGL.glTexCoord2f (0.0f, 1.0f); myGL.glVertex3f (-2.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 1.0f); myGL.glVertex3f (0.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 0.0f); myGL.glVertex3f (0.0f, -1.0f, 0.0f); myGL.glEnd (); myGL.glBindTexture (GL.GL_TEXTURE_2D, texName [1]); myGL.glBegin (GL.GL_QUADS); myGL.glTexCoord2f (0.0f, 0.0f); myGL.glVertex3f (1.0f, -1.0f, 0.0f); myGL.glTexCoord2f (0.0f, 1.0f); myGL.glVertex3f (1.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 1.0f); myGL.glVertex3f (2.41421f, 1.0f, -1.41421f); myGL.glTexCoord2f (1.0f, 0.0f); myGL.glVertex3f (2.41421f, -1.0f, -1.41421f); myGL.glEnd (); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, 1.0 * (double)w/(double)h, 1.0, 30.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -3.6f); } public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutReshapeFunc ("myReshape"); myUT.glutDisplayFunc ("display"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); texbind mainCanvas = new texbind (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }