/* * texture3d.java * This program demonstrates using a three-dimensional texture. * It creates a 3D texture and then renders two rectangles * with different texture coordinates to obtain different * "slices" of the 3D texture. */ import java.awt.Frame; import java.io.IOException; import java.lang.String; import java.lang.System; import jgl.GL; import jgl.GLCanvas; public class texture3d extends GLCanvas { private static final int iWidth = 16; private static final int iHeight = 16; private static final int iDepth = 16; private byte image [][][][] = new byte [iDepth][iHeight][iWidth][3]; private int texName [] = new int [1]; /* Create a 16x16x16x3 array with different color values in * each array element [r, g, b]. Values range from 0 to 255. */ private void makeImage () { int s, t, r; for (s = 0; s < 16; s++) { for (t = 0; t < 16; t++) { for (r = 0; r < 16; r++) { image [r][s][t][0] = (byte)(s * 17); image [r][s][t][1] = (byte)(t * 17); image [r][s][t][2] = (byte)(r * 17); } } } } /* Initialize state: the 3D texture object and its image. */ private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); myGL.glEnable (GL.GL_DEPTH_TEST); makeImage (); myGL.glPixelStorei (GL.GL_UNPACK_ALIGNMENT, 1); myGL.glGenTextures (1, texName); myGL.glBindTexture (GL.GL_TEXTURE_3D, texName [0]); myGL.glTexParameterf (GL.GL_TEXTURE_3D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_3D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_3D, GL.GL_TEXTURE_WRAP_R, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_3D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); myGL.glTexParameterf (GL.GL_TEXTURE_3D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); myGL.glTexImage3D (GL.GL_TEXTURE_3D, 0, GL.GL_RGB, iWidth, iHeight, iDepth, 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, image); myGL.glEnable (GL.GL_TEXTURE_3D); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glBegin (GL.GL_QUADS); myGL.glTexCoord3f (0.0f, 0.0f, 0.0f); myGL.glVertex3f (-2.25f, -1.0f, 0.0f); myGL.glTexCoord3f (0.0f, 1.0f, 0.0f); myGL.glVertex3f (-2.25f, 1.0f, 0.0f); myGL.glTexCoord3f (1.0f, 1.0f, 1.0f); myGL.glVertex3f (-0.25f, 1.0f, 0.0f); myGL.glTexCoord3f (1.0f, 0.0f, 1.0f); myGL.glVertex3f (-0.25f, -1.0f, 0.0f); myGL.glTexCoord3f (0.0f, 0.0f, 1.0f); myGL.glVertex3f (0.25f, -1.0f, 0.0f); myGL.glTexCoord3f (0.0f, 1.0f, 1.0f); myGL.glVertex3f (0.25f, 1.0f, 0.0f); myGL.glTexCoord3f (1.0f, 1.0f, 0.0f); myGL.glVertex3f (2.25f, 1.0f, 0.0f); myGL.glTexCoord3f (1.0f, 0.0f, 0.0f); myGL.glVertex3f (2.25f, -1.0f, 0.0f); myGL.glEnd (); myGL.glFlush (); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, 1.0 * (double)w/(double)h, 1.0, 30.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -4.0f); } public void keyboard (char key, int x, int y) { switch (key) { case 27: System.exit(0); default: break; } } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutReshapeFunc ("myReshape"); myUT.glutDisplayFunc ("display"); myUT.glutKeyboardFunc ("keyboard"); myUT.glutMainLoop (); } static public void main (String args[]) throws IOException { Frame mainFrame = new Frame (); mainFrame.setSize (508, 527); texture3d mainCanvas = new texture3d (); mainCanvas.init(); mainFrame.add (mainCanvas); mainFrame.setVisible (true); } }