/* * scene.java * This program demonstrates the use of the GL lighting model. * Objects are drawn using a grey material characteristic. * A single light source illuminates the objects. */ import jgl.GL; import jgl.GLApplet; public class scene extends GLApplet { /* Initialize material property and light source. */ private void myinit () { float light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; float light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; /* light_position is NOT default value */ float light_position[] = { 1.0f, 1.0f, 1.0f, 0.0f }; myGL.glLightfv (GL.GL_LIGHT0, GL.GL_AMBIENT, light_ambient); myGL.glLightfv (GL.GL_LIGHT0, GL.GL_DIFFUSE, light_diffuse); myGL.glLightfv (GL.GL_LIGHT0, GL.GL_SPECULAR, light_specular); myGL.glLightfv (GL.GL_LIGHT0, GL.GL_POSITION, light_position); myGL.glEnable (GL.GL_LIGHTING); myGL.glEnable (GL.GL_LIGHT0); myGL.glEnable (GL.GL_DEPTH_TEST); } public void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glPushMatrix (); myGL.glRotatef (20.0f, 1.0f, 0.0f, 0.0f); myGL.glPushMatrix (); myGL.glTranslatef (-0.75f, 0.5f, 0.0f); myGL.glRotatef (90.0f, 1.0f, 0.0f, 0.0f); myUT.glutSolidTorus (0.275, 0.85, 15, 15); myGL.glPopMatrix (); myGL.glPushMatrix (); myGL.glTranslatef (-0.75f, -0.5f, 0.0f); myGL.glRotatef (270.0f, 1.0f, 0.0f, 0.0f); myUT.glutSolidCone (1.0, 2.0, 15, 15); myGL.glPopMatrix (); myGL.glPushMatrix (); myGL.glTranslatef (0.75f, 0.0f, -1.0f); myUT.glutSolidSphere (1.0, 15, 15); myGL.glPopMatrix (); myGL.glPopMatrix (); myGL.glFlush(); } public void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-2.5f, 2.5f, -2.5f*(float)h/(float)w, 2.5f*(float)h/(float)w, -10.0f, 10.0f); } else { myGL.glOrtho (-2.5f*(float)w/(float)h, 2.5f*(float)w/(float)h, -2.5f, 2.5f, -10.0f, 10.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void init () { myUT.glutInitWindowSize (500, 500); myUT.glutInitWindowPosition (0, 0); myUT.glutCreateWindow (this); myinit (); myUT.glutReshapeFunc ("myReshape"); myUT.glutDisplayFunc ("display"); myUT.glutMainLoop (); } }