import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class bezcurve extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private static final float ctrlpoints [][] = { {-4.0f, -4.0f, 0.0f}, {-2.0f, 4.0f, 0.0f}, { 2.0f, -4.0f, 0.0f}, { 4.0f, 4.0f, 0.0f}}; private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 1.0f); myGL.glMap1f (GL.GL_MAP1_VERTEX_3, 0.0f, 1.0f, 3, 4, ctrlpoints); myGL.glEnable (GL.GL_MAP1_VERTEX_3); myGL.glShadeModel (GL.GL_FLAT); } private void display () { int i; myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glBegin (GL.GL_LINE_STRIP); for (i = 0; i <= 30; i++) { myGL.glEvalCoord1f ((float)i/30.0f); } myGL.glEnd (); /* The following code displays the control points as dots. */ myGL.glPointSize (5.0f); myGL.glColor3f (1.0f, 1.0f, 0.0f); myGL.glBegin (GL.GL_POINTS); for (i = 0; i < 4; i++) { myGL.glVertex3fv (ctrlpoints[i]); } myGL.glEnd (); myGL.glFlush (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-5.0f, 5.0f, -5.0f *(float)h/(float)w, 5.0f *(float)h/(float)w, -5.0f, 5.0f); } else { myGL.glOrtho (-5.0f *(float)w/(float)h, 5.0f *(float)w/(float)h, -5.0f, 5.0f, -5.0f, 5.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { // STRANGE if call display here, it will be never stoped myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxMainLoop(display); display (); } }