import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLU; import jgl.GLAUX; public class checker extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLU to use the glu functions.... // remember to give GL to initialize GLU // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLU myGLU = new GLU (myGL); GLAUX myAUX = new GLAUX (myGL); private static final int checkImageWidth = 64; private static final int checkImageHeight = 64; private byte checkImage [][][] = new byte [checkImageWidth][checkImageHeight][3]; private void makeCheckImage () { int i, j, r; byte c; for (i = 0; i < checkImageWidth; i++) { for (j = 0; j < checkImageHeight; j++) { if ((((i & 0x8) == 0) ^ ((j & 0x8)) == 0)) { c = (byte)255; } else { c = (byte)0; } checkImage [i][j][0] = c; checkImage [i][j][1] = c; checkImage [i][j][2] = c; } } } private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glEnable (GL.GL_DEPTH_TEST); myGL.glDepthFunc (GL.GL_LEQUAL); makeCheckImage (); myGL.glPixelStorei (GL.GL_UNPACK_ALIGNMENT, 1); myGL.glTexImage2D (GL.GL_TEXTURE_2D, 0, 3, checkImageWidth, checkImageHeight, 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, checkImage); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); myGL.glTexParameterf (GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); myGL.glTexEnvf (GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_DECAL); myGL.glEnable (GL.GL_TEXTURE_2D); myGL.glShadeModel (GL.GL_FLAT); } private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glBegin (GL.GL_QUADS); myGL.glTexCoord2f (0.0f, 0.0f); myGL.glVertex3f (-2.0f, -1.0f, 0.0f); myGL.glTexCoord2f (0.0f, 1.0f); myGL.glVertex3f (-2.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 1.0f); myGL.glVertex3f (0.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 0.0f); myGL.glVertex3f (0.0f, -1.0f, 0.0f); myGL.glTexCoord2f (0.0f, 0.0f); myGL.glVertex3f (1.0f, -1.0f, 0.0f); myGL.glTexCoord2f (0.0f, 1.0f); myGL.glVertex3f (1.0f, 1.0f, 0.0f); myGL.glTexCoord2f (1.0f, 1.0f); myGL.glVertex3f (2.41421f, 1.0f, -1.41421f); myGL.glTexCoord2f (1.0f, 0.0f); myGL.glVertex3f (2.41421f, -1.0f, -1.41421f); myGL.glEnd (); myGL.glFlush (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, 1.0 * (double)w/(double)h, 1.0, 30.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -3.6f); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { // STRANGE if call display here, it will be never stoped myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxMainLoop(display); display (); } }