import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class cube extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glLoadIdentity (); /* clear the matrix */ myGL.glTranslatef (0.0f, 0.0f, -5.0f); /* viewing transformation */ myGL.glScalef (1.0f, 2.0f, 1.0f); /* modeling transformation */ myAUX.auxWireCube (1.0); /* draw the cube */ myGL.glFlush (); } private void myinit () { myGL.glShadeModel (GL.GL_FLAT); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glMatrixMode (GL.GL_PROJECTION); /* prepare for and then */ myGL.glLoadIdentity (); /* define the projection */ myGL.glFrustum (-1.0f, 1.0f, /* transformation */ -1.0f, 1.0f, 1.5f, 20.0f); myGL.glMatrixMode (GL.GL_MODELVIEW); /* back to modelview matrix */ myGL.glViewport (0, 0, w, h); /* define the viewport */ } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxMainLoop(display); display (); } }