import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import java.awt.event.InputEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.lang.InterruptedException; import java.lang.Runnable; import java.lang.Thread; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; // "double" is a reserved word in Java public class doublebuffer extends Applet implements ComponentListener, MouseListener, Runnable { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private Thread kicker; private float spin = 0; private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glPushMatrix (); myGL.glRotatef (spin, 0.0f, 0.0f, 1.0f); myGL.glRectf (-25.0f, -25.0f, 25.0f, 25.0f); myGL.glPopMatrix (); myGL.glFlush (); } private void spinDisplay () { spin += 2.0f; if (spin >= 360.0f) { spin -= 360.0f; } display (); } public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mousePressed(MouseEvent e) { // process which button by myself if ((e.getModifiers() & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK) { // left start (); } else if ((e.getModifiers() & InputEvent.BUTTON2_MASK) == InputEvent.BUTTON2_MASK) { // middle stop (); } e.consume (); } private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glShadeModel (GL.GL_FLAT); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-50.0f, 50.0f, -50.0f*(float)h/(float)w, 50.0f*(float)h/(float)w, -1.0f, 1.0f); } else { myGL.glOrtho (-50.0f*(float)w/(float)h, 50.0f*(float)w/(float)h, -50.0f, 50.0f, -1.0f, 1.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); pause (); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // as call auxMouseFunc() addMouseListener(this); // call spinDisplay before paint spinDisplay (); } public void run () { // call spinDisplay as call auxIdleFunc(spinDisplay) spinDisplay (); repaint (); } public void destroy () { removeComponentListener (this); removeMouseListener (this); } public synchronized void start () { if (kicker == null || !kicker.isAlive()) { kicker = new Thread (this); kicker.start (); } } public synchronized void stop () { kicker = null; } public void pause () { if (kicker != null) { spinDisplay (); } try { Thread.sleep (20); } catch (InterruptedException e) {} } }