import java.applet.Applet; import java.awt.Graphics; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class lines extends Applet { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private void drawOneLine (float x1, float y1, float x2, float y2) { myGL.glBegin (GL.GL_LINES); myGL.glVertex2f (x1, y1); myGL.glVertex2f (x2, y2); myGL.glEnd (); } private void display () { int i; myGL.glClear (GL.GL_COLOR_BUFFER_BIT); /* draw all lines in white */ myGL.glColor3f (1.0f, 1.0f, 1.0f); /* in 1st row, 3 lines, each with a different stipple */ myGL.glEnable (GL.GL_LINE_STIPPLE); myGL.glLineStipple (1, (short)0x0101); /* dotted */ drawOneLine (50.0f, 125.0f, 150.0f, 125.0f); myGL.glLineStipple (1, (short)0x00FF); /* dashed */ drawOneLine (150.0f, 125.0f, 250.0f, 125.0f); myGL.glLineStipple (1, (short)0x1C47); /* dash/dot/dash */ drawOneLine (250.0f, 125.0f, 350.0f, 125.0f); /* in 2nd row, 3 width lines, each with different stipple */ myGL.glLineWidth (5.0f); myGL.glLineStipple (1, (short)0x0101); drawOneLine (50.0f, 100.0f, 150.0f, 100.0f); myGL.glLineStipple (1, (short)0x00FF); drawOneLine (150.0f, 100.0f, 250.0f, 100.0f); myGL.glLineStipple (1, (short)0x1C47); drawOneLine (250.0f, 100.0f, 350.0f, 100.0f); myGL.glLineWidth (1.0f); /* in 3rd row, 6 lines, with dash/dot/dash stipple, */ /* as part of a single connected line strip */ myGL.glLineStipple (1, (short)0x1C47); myGL.glBegin (GL.GL_LINE_STRIP); for (i = 0; i < 7; i++) { myGL.glVertex2f (50.0f + ((float)i * 50.0f), 75.0f); } myGL.glEnd (); /* in 4th row, 6 independent lines, */ /* with dash/dot/dash stipple */ for (i = 0; i < 6; i++) { drawOneLine (50.0f + ((float)i * 50.0f), 50.0f, 50.0f + ((float)(i + 1) * 50.0f), 50.0f); } /* in 5th row, 1 line, with dash/dot/dash stipple */ /* and repeat factor of 5 */ myGL.glLineStipple (1, (short)0x1C47); drawOneLine (50.0f, 25.0f, 350.0f, 25.0f); myGL.glFlush (); } private void myinit () { /* background to be cleared to black */ myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 400, 150); myAUX.auxInitWindow (this); myinit (); // call display as call auxIdleFunc(display) display (); } }