import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class model extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private void draw_triangle () { myGL.glBegin (GL.GL_LINE_LOOP); myGL.glVertex2f ( 0.0f, 25.0f); myGL.glVertex2f ( 25.0f, -25.0f); myGL.glVertex2f (-25.0f, -25.0f); myGL.glEnd (); } private void display () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 1.0f); myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glLoadIdentity (); myGL.glColor3f (1.0f, 1.0f, 1.0f); draw_triangle (); /* solid lines */ myGL.glEnable (GL.GL_LINE_STIPPLE); /* dashed lines */ myGL.glLineStipple (1, (short)0xF0F0); myGL.glLoadIdentity (); myGL.glTranslatef (-20.0f, 0.0f, 0.0f); draw_triangle (); myGL.glLineStipple (1, (short)0xF00F); /* long dashed lines */ myGL.glLoadIdentity (); myGL.glScalef (1.5f, 0.5f, 1.0f); draw_triangle (); myGL.glLineStipple (1, (short)0x8888); /* dotted lines */ myGL.glLoadIdentity (); myGL.glRotatef (90.0f, 0.0f, 0.0f, 1.0f); draw_triangle (); myGL.glDisable (GL.GL_LINE_STIPPLE); myGL.glFlush (); } private void myinit () { myGL.glShadeModel (GL.GL_FLAT); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-50.0f, 50.0f, -50.0f*(float)h/(float)w, 50.0f*(float)h/(float)w, -1.0f, 1.0f); } else { myGL.glOrtho (-50.0f*(float)w/(float)h, 50.0f*(float)w/(float)h, -50.0f, 50.0f, -1.0f, 1.0f); } myGL.glMatrixMode (GL.GL_MODELVIEW); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxIdleFunc(display) display (); } }