import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import java.awt.event.InputEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; // must import jgl.GL.... import jgl.GL; import jgl.GLU; import jgl.GLAUX; public class movelight extends Applet implements ComponentListener, MouseListener { // must use GL to use jGL..... // and use GLU to use the glu functions.... // remember to give GL to initialize GLU // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLU myGLU = new GLU (myGL); GLAUX myAUX = new GLAUX (myGL); private int spin = 0; private void movelight () { spin = (spin + 30) % 360; } public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mousePressed(MouseEvent e) { // process which button by myself if ((e.getModifiers() & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK) { // left movelight (); display (); repaint (); e.consume (); } } private void myinit () { myGL.glEnable (GL.GL_LIGHTING); myGL.glEnable (GL.GL_LIGHT0); myGL.glDepthFunc (GL.GL_LESS); myGL.glEnable (GL.GL_DEPTH_TEST); } private void display () { float position [] = {0.0f, 0.0f, 1.5f, 1.0f}; myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glPushMatrix (); myGL.glTranslatef (0.0f, 0.0f, -5.0f); myGL.glPushMatrix (); myGL.glRotated ((double)spin, 1.0, 0.0, 0.0); myGL.glRotated (0.0, 1.0, 0.0, 0.0); myGL.glLightfv (GL.GL_LIGHT0, GL.GL_POSITION, position); myGL.glTranslated (0.0, 0.0, 1.5); myGL.glDisable (GL.GL_LIGHTING); myGL.glColor3f (0.0f, 1.0f, 1.0f); myAUX.auxWireCube (0.1); myGL.glEnable (GL.GL_LIGHTING); myGL.glPopMatrix (); myAUX.auxSolidTorus (0.275, 0.85); myGL.glPopMatrix (); myGL.glFlush (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (40.0, (float)w/(float)h, 1.0, 20.0); myGL.glMatrixMode (GL.GL_MODELVIEW); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxMouseFunc() addMouseListener(this); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxIdleFunc(display) display (); } }