import java.applet.Applet; import java.awt.Graphics; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class polys extends Applet { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private void drawOneLine (float x1, float y1, float x2, float y2) { myGL.glBegin (GL.GL_LINES); myGL.glVertex2f (x1, y1); myGL.glVertex2f (x2, y2); myGL.glEnd (); } private void display () { byte fly[] = { (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x00, (byte)0x03, (byte)0x80, (byte)0x01, (byte)0xC0, (byte)0x06, (byte)0xC0, (byte)0x03, (byte)0x60, (byte)0x04, (byte)0x60, (byte)0x06, (byte)0x20, (byte)0x04, (byte)0x30, (byte)0x0C, (byte)0x20, (byte)0x04, (byte)0x18, (byte)0x18, (byte)0x20, (byte)0x04, (byte)0x0C, (byte)0x30, (byte)0x20, (byte)0x04, (byte)0x06, (byte)0x60, (byte)0x20, (byte)0x44, (byte)0x03, (byte)0xC0, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x44, (byte)0x01, (byte)0x80, (byte)0x22, (byte)0x66, (byte)0x01, (byte)0x80, (byte)0x66, (byte)0x33, (byte)0x01, (byte)0x80, (byte)0xCC, (byte)0x19, (byte)0x81, (byte)0x81, (byte)0x98, (byte)0x0C, (byte)0xC1, (byte)0x83, (byte)0x30, (byte)0x07, (byte)0xe1, (byte)0x87, (byte)0xe0, (byte)0x03, (byte)0x3f, (byte)0xfc, (byte)0xc0, (byte)0x03, (byte)0x31, (byte)0x8c, (byte)0xc0, (byte)0x03, (byte)0x33, (byte)0xcc, (byte)0xc0, (byte)0x06, (byte)0x64, (byte)0x26, (byte)0x60, (byte)0x0c, (byte)0xcc, (byte)0x33, (byte)0x30, (byte)0x18, (byte)0xcc, (byte)0x33, (byte)0x18, (byte)0x10, (byte)0xc4, (byte)0x23, (byte)0x08, (byte)0x10, (byte)0x63, (byte)0xC6, (byte)0x08, (byte)0x10, (byte)0x30, (byte)0x0c, (byte)0x08, (byte)0x10, (byte)0x18, (byte)0x18, (byte)0x08, (byte)0x10, (byte)0x00, (byte)0x00, (byte)0x08 }; byte halftone[] = { (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0xAA, (byte)0x55, (byte)0x55, (byte)0x55, (byte)0x55 }; myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glRectf (25.0f, 25.0f, 125.0f, 125.0f); myGL.glEnable (GL.GL_POLYGON_STIPPLE); myGL.glPolygonStipple (fly); myGL.glRectf (125.0f, 25.0f, 225.0f, 125.0f); myGL.glPolygonStipple (halftone); myGL.glRectf (225.0f, 25.0f, 325.0f, 125.0f); myGL.glDisable (GL.GL_POLYGON_STIPPLE); myGL.glFlush (); } private void myinit () { /* background to be cleared to black */ myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); myGL.glShadeModel (GL.GL_FLAT); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 350, 150); myAUX.auxInitWindow (this); myinit (); // call display as call auxIdleFunc(display) display (); } }