import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; // must import jgl.GL.... import jgl.GL; import jgl.GLU; import jgl.GLAUX; public class robot extends Applet implements ComponentListener, KeyListener { // must use GL to use jGL..... // and use GLU to use the glu functions.... // remember to give GL to initialize GLU // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLU myGLU = new GLU (myGL); GLAUX myAUX = new GLAUX (myGL); private static int shoulder = 0, elbow = 0; private void elbowAdd () { elbow = (elbow + 5) % 360; } private void elbowSubtract () { elbow = (elbow - 5) % 360; } private void shoulderAdd () { shoulder = (shoulder + 5) % 360; } private void shoulderSubtract () { shoulder = (shoulder - 5) % 360; } public void keyTyped (KeyEvent e) {} public void keyReleased (KeyEvent e) {} public void keyPressed (KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_LEFT) { shoulderSubtract (); display (); repaint (); } else if (keyCode == KeyEvent.VK_RIGHT) { shoulderAdd (); display (); repaint (); } else if (keyCode == KeyEvent.VK_UP) { elbowAdd (); display (); repaint (); } else if (keyCode == KeyEvent.VK_DOWN) { elbowSubtract (); display (); repaint (); } e.consume (); } private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); myGL.glColor3f (1.0f, 1.0f, 1.0f); myGL.glPushMatrix (); myGL.glTranslatef (-1.0f, 0.0f, 0.0f); myGL.glRotatef ((float)shoulder, 0.0f, 0.0f, 1.0f); myGL.glTranslatef (1.0f, 0.0f, 0.0f); myAUX.auxWireBox (2.0, 0.4, 1.0); /* shoulder */ myGL.glTranslatef (1.0f, 0.0f, 0.0f); myGL.glRotatef ((float)elbow, 0.0f, 0.0f, 1.0f); myGL.glTranslatef (1.0f, 0.0f, 0.0f); myAUX.auxWireBox (2.0, 0.4, 1.0); /* elbow */ myGL.glPopMatrix (); myGL.glFlush (); } private void myinit () { myGL.glShadeModel (GL.GL_FLAT); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (60.0, (double)w/(double)h, 1.0, 20.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -5.0f); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 400, 400); myAUX.auxInitWindow (this); myinit (); // as call auxKeyFunc() addKeyListener(this); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxIdleFunc(display) display (); } }