import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLU; import jgl.GLAUX; public class smooth extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLU to use the glu functions.... // remember to give GL to initialize GLU // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLU myGLU = new GLU (myGL); GLAUX myAUX = new GLAUX (myGL); private void myinit () { myGL.glShadeModel (GL.GL_SMOOTH); /* GL_SMOOTH is the default */ } private void triangle () { myGL.glBegin (GL.GL_TRIANGLES); myGL.glColor3f (1.0f, 0.0f, 0.0f); myGL.glVertex2f (5.0f, 5.0f); myGL.glColor3f (0.0f, 1.0f, 0.0f); myGL.glVertex2f (25.0f, 5.0f); myGL.glColor3f (0.0f, 0.0f, 1.0f); myGL.glVertex2f (5.0f, 25.0f); myGL.glEnd (); } private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT); triangle (); myGL.glFlush (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGLU.gluOrtho2D (0.0, 30.0, 0.0, 30.0 * (float)h /(float)w); } else { myGLU.gluOrtho2D (0.0, 30.0 * (float)w/(float)h, 0.0, 30.0); } myGL.glMatrixMode (GL.GL_MODELVIEW); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxIdleFunc(display) display (); } }