import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLU; import jgl.GLAUX; import jgl.glu.*; public class surface extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLU to use the glu functions..... // remember to give GL to initialize GLU // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLU myGLU = new GLU (myGL); GLAUX myAUX = new GLAUX (myGL); private float ctlpoints [][][] = new float [4][4][3]; private GLUnurbsObj theNurb; private void init_surface () { int u, v; for (u = 0; u < 4; u++) { for (v = 0; v < 4; v++) { ctlpoints [u][v][0] = 2.0f * ((float)u - 1.5f); ctlpoints [u][v][1] = 2.0f * ((float)v - 1.5f); if (((u == 1) || (u == 2)) && ((v == 1) || (v == 2))) { ctlpoints [u][v][2] = 3.0f; } else { ctlpoints [u][v][2] = -3.0f; } } } } private void myinit () { float mat_diffuse[] = { 0.7f, 0.7f, 0.7f, 1.0f }; float mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float mat_shininess[] = { 100.0f }; myGL.glClearColor (0.0f, 0.0f, 0.0f, 1.0f); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_DIFFUSE, mat_diffuse); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_SPECULAR, mat_specular); myGL.glMaterialfv (GL.GL_FRONT, GL.GL_SHININESS, mat_shininess); myGL.glEnable (GL.GL_LIGHTING); myGL.glEnable (GL.GL_LIGHT0); myGL.glDepthFunc (GL.GL_LEQUAL); myGL.glEnable (GL.GL_DEPTH_TEST); myGL.glEnable (GL.GL_AUTO_NORMAL); myGL.glEnable (GL.GL_NORMALIZE); init_surface (); theNurb = myGLU.gluNewNurbsRenderer (); myGLU.gluNurbsProperty (theNurb,GLU.GLU_SAMPLING_TOLERANCE, 25.0f); myGLU.gluNurbsProperty (theNurb,GLU.GLU_DISPLAY_MODE,GLU.GLU_FILL); } private void display () { float knots [] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f }; myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glPushMatrix (); myGL.glRotatef (330.0f, 1.0f, 0.0f, 0.0f); myGL.glScalef (0.5f, 0.5f, 0.5f); myGLU.gluBeginSurface (theNurb); myGLU.gluNurbsSurface (theNurb, 8, knots, 8, knots, 4 * 3, 3, ctlpoints, 4, 4, GL.GL_MAP2_VERTEX_3); myGLU.gluEndSurface (theNurb); myGL.glPopMatrix (); myGL.glFlush (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); myGLU.gluPerspective (45.0, (double)w/(double)h, 3.0, 8.0); myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); myGL.glTranslatef (0.0f, 0.0f, -5.0f); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { // STRANGE if call display here, it will be never stoped myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 500, 500); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxMainLoop(display); display (); } }