import java.applet.Applet; import java.awt.Graphics; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; // must import jgl.GL.... import jgl.GL; import jgl.GLAUX; public class texgen extends Applet implements ComponentListener { // must use GL to use jGL..... // and use GLAUX to use the aux functions..... // remember to give GL to initialize GLAUX GL myGL = new GL (); GLAUX myAUX = new GLAUX (myGL); private static final int stripeImageWidth = 32; private byte stripeImage[][] = new byte [stripeImageWidth][3]; private void makeStripeImage () { int j; for (j = 0; j < stripeImageWidth; j++) { if (j<=4) stripeImage[j][0] = (byte)255; else stripeImage[j][0] = (byte)0; if (j> 4) stripeImage[j][1] = (byte)255; else stripeImage[j][1] = (byte)0; stripeImage[j][2] = 0; } } /* glTexGen stuff: */ float sgenparams[] = {1.0f, 1.0f, 1.0f, 0.0f}; private void myinit () { myGL.glClearColor (0.0f, 0.0f, 0.0f, 0.0f); makeStripeImage(); myGL.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1); myGL.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); myGL.glTexParameterf(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); myGL.glTexParameterf(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); myGL.glTexParameterf(GL.GL_TEXTURE_1D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); myGL.glTexImage1D(GL.GL_TEXTURE_1D, 0, 3, stripeImageWidth, 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, stripeImage); myGL.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR); myGL.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, sgenparams); myGL.glEnable (GL.GL_DEPTH_TEST); myGL.glDepthFunc (GL.GL_LESS); myGL.glEnable (GL.GL_TEXTURE_GEN_S); myGL.glEnable (GL.GL_TEXTURE_1D); myGL.glEnable (GL.GL_CULL_FACE); myGL.glEnable (GL.GL_LIGHTING); myGL.glEnable (GL.GL_LIGHT0); myGL.glEnable (GL.GL_AUTO_NORMAL); myGL.glEnable (GL.GL_NORMALIZE); myGL.glFrontFace (GL.GL_CW); myGL.glCullFace (GL.GL_BACK); myGL.glMaterialf (GL.GL_FRONT, GL.GL_SHININESS, 64.0f); } private void display () { myGL.glClear (GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); myGL.glPushMatrix (); myGL.glRotatef (45.0f, 0.0f, 0.0f, 1.0f); myAUX.auxSolidTeapot (2.0); myGL.glPopMatrix (); myGL.glFlush(); } private void myReshape (int w, int h) { myGL.glViewport (0, 0, w, h); myGL.glMatrixMode (GL.GL_PROJECTION); myGL.glLoadIdentity (); if (w <= h) { myGL.glOrtho (-3.5f, 3.5f, -3.5f*(float)h/(float)w, 3.5f*(float)h/(float)w, -3.5f, 3.5f); } else { myGL.glOrtho (-3.5f*(float)w/(float)h, 3.5f*(float)w/(float)h, -3.5f, 3.5f, -3.5f, 3.5f); } myGL.glMatrixMode (GL.GL_MODELVIEW); myGL.glLoadIdentity (); } public void componentMoved (ComponentEvent e) {} public void componentShown (ComponentEvent e) {} public void componentHidden (ComponentEvent e) {} public void componentResized (ComponentEvent e) { // get window width and height by myself myReshape (getSize ().width, getSize ().height); display (); repaint (); } public void update (Graphics g) { // skip the clear screen command.... paint (g); } public void paint (Graphics g) { myGL.glXSwapBuffers (g, this); } public void init () { myAUX.auxInitPosition (0, 0, 200, 200); myAUX.auxInitWindow (this); myinit (); // as call auxReshapeFunc() addComponentListener (this); myReshape (getSize ().width, getSize ().height); // call display as call auxIdleFunc(display) display (); } }