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There is a main window to show a 3D model.
- Please
drag the model with the
left mouse button to
rotate it.
- Use the
Object Shape pull-down menu to change the 3D model.
There are 5 models. They are
Cube,
Cone,
Cylinder,
Sphere, and
Teapot.
- Use the
Select Texture pull-down menu to change the texturing function.
There are 5 functions. They are
Normal as a normal color function,
Noise as a Perlin noise function,
Turbulence to simulate turbulence,
Marble to show the marble material, and
Wood for wood grain.
- Use the
Storage Method pull-down menu to change the storage methodology of the 3D cache cube.
Solid is the previos solid texturing method,
Texture fills a 3D texture image first then renders the object as 3D texture-mapping (THIS METHOD COSTS A LOT OF TIME),
Cache just uses a normal cache cube, and
Sparse uses a sparse cache cube.
Moreover,
LOD uses a LOD sparse cache cube which contains multiple cache cubes with different levels.
- Use the
Cache Cube Size pull-down menu to change the size of the 3D cache cube.
Notice if your machine could not get the setting size of the 3D cache cbue, the system will set a proper size for you.
- Push the
Rotate button could make the 3D model rotate automatically.
- Push the
Coordinate Control button will open the
Texture Coordinates Control Window.
- Push the
Reset button will make all settings return to the initial states.
About the Texture Coordinates Control Window
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There are three scroll bars used to control the texture coordinates.
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