Example-based Turbulence Style Transfer
1DWANGO Co., Ltd., Dwango CG Research
2Hokkaido University

3Pixar Animation Studios
4Hiroshima Shudo University
Generating realistic fluid simulations remains computationally expensive, and animators can expend enormous effort trying to achieve a desired motion. To reduce such costs, several methods have been developed in which high-resolution turbulence is synthesized as a post process. Since global motion can then be obtained using a fast, low-resolution simulation, less effort is needed to create a realistic animation with the desired behavior. While much research has focused on accelerating the low-resolution simulation, the problem controlling the behavior of the turbulent, high-resolution motion has received little attention. In this paper, we show that style transfer methods from image editing can be adapted to transfer the turbulent style of an existing fluid simulation onto a new one. We do this by extending example-based image synthesis methods to handle velocity fields using a combination of patch-based and optimization-based texture synthesis. This approach allows us to take into account the incompressibility condition, which we have found to be a important factor during synthesis. Using our method, a user can easily and intuitively create high-resolution fluid animations that have a desired turbulent motion.
ACM Transactions on Graphics, Vol. 37 (4), Article No. 84
Proceedings of ACM SIGGRAPH 2018
The authors would like to thank Prof. Hiroyuki Ochiai at Kyushu University for his valuable comments. The authors would also like to thank the reviewers for their constructive comments to improve our paper. This work was supported by JSPS KAKENHI Grant Numbers JP15H05924 and JP15K21742.