Editing Fluid Animation using Flow Interpolation
1DWANGO Co., Ltd., Dwango CG Research
2Hokkaido University
3Hiroshima Shudo University
The computational cost for creating realistic fluid animations by numerical simulation is generally expensive. In digital production environments, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost of creating scenes containing fluids. However, applying the same animation to different scenes often produces unacceptable results, so the animation needs to be edited. In order to help animators with the editing process, we develop a novel method for synthesizing the desired fluid animations by combining existing flow data. Our system allows the user to place flows at desired positions, and combine them. We do this by interpolating velocities at the boundaries between the flows. The interpolation is formulated as a minimization problem of an energy function, which is designed to take into account the inviscid, incompressible Navier-Stokes equations. Our method focuses on smoke simulations defined on a uniform grid. We demonstrate the potential of our method by showing a set of examples, including a large-scale sandstorm created from a few flow data simulated in a small-scale space.
ACM Transactions on Graphics, Vol. 37 (5), Article No. 173
To be presented at ACM SIGGRAPH 2019
The authors would like to thank Prof. Hiroyuki Ochiai at Kyushu University and Prof. Chris Wojtan at IST Austria for their valuable comments. The authors would also like to thank the reviewers for their constructive comments to improve our paper. This work was supported by JSPS KAKENHI Grant Number JP15H05924.