近年、流体計算を利用した映像は盛んである。
2005年に西田がクーンズ賞を受賞した同年に流体研究者らが受賞;授賞式において、右がStamで、私の左がFedekiw氏である。
Jos Stam:The Computer Graphics Achievement award、
Ron Fedkiw: The Significant New Researcher Award、
Tomoyuki Nishita; The Steven A. Coons award
同じくパイオニアのFoster氏とは、私が米国の映像制作会社で講演した際、会食した。
Stam氏が会場で2次元流体計算をリアルタイムデモをされた。彼が公開してるプログラムの実行例
Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita,
"Editing Fluid Animation using Flow Interpolation", ACM Transactions on Graphics (to appear) [project]
Syuhei Sato, Yoshinori Dobashi, Theodore Kim, Tomoyuki Nishita,
"Example-based Turbulence Style Transfer" ACM Transactions on Graphics (Proc. of SIGGRAPH 2018), Vol. 37 (4), Article No. 84 (to appear) [project
Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, Tsuyoshi Yamamoto, "Feedback Control of Fire Simulation based on Computational Fluid Dynamics", Computer Animation and Virtual Worlds (Proc. of CASA 2017), Vol. 28 (3-4), e1766, 2017/05 [project]
Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita, "Example-based Synthesis of Turbulence by Flow Field Style Transfer", SIGGRAPH ASIA 2017 Technical briefs, Article No. 6, 2017/11 [paper][movie]
Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita,
"A Combining Method of Fluid Animations by Interpolating Flow Fields"
SIGGRAPH ASIA 2016 Technical briefs, Article No. 4, 2016/12 [paper][movie]
Syuhei Sato, Yoshinori Dobashi, Yonghao Yue, Kei Iwasaki, Tomoyuki Nishita,"Incompressibility-Preserving Deformation for Fluid Flows Using Vector Potentials", The Visual Computer (Proc. of CGI 2015), Vol. 31 (6), pp.959-965, 2015/06 [project]
Tetsuya Takahashi, Yoshinori Dobashi,
Issei
Fujishiro, Tomoyuki Nishita, Ming, C. Lin, "Implicit Formulation for
SPH-based Viscous Fluids, "Computer Graphics Forum(Proc. of
Eurographics 2015), Volume 34, Number 2, , 2015-4
Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita, "Deformation of 2D Flow Fields Using Stream Functions", SIGGRAPH ASIA 2014 Technical briefs, Article No. 4, 2014/12 [paper][movie]
Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita, "An Optimization Approach for Designing Fluid Flow Fields",
Computer Graphics International 2014 short paper, 2014/06 [paper][movie]
Tetsuya Takahashi, Tomoyuki Nishita, Issei Fujishiro "Fast
Simulation of Viscous Fluids with Elasticity and Thermal Conductivity
Using Position-Based Dynamics", Computers & Graphics, pp. 21-30,
2014-7.
Tetsuya Takahashi, Issei Fujishiro, Tomoyuki Nishita, "A
Velocity Correcting Method for Volume Preserving Viscoelastic Fluids,”
Computer Graphics International CGI 2014, 2014-6
Tetsuya Takahashi, Issei Fujishiro, Tomoyuki Nishita,
"Visual Simulation of Compressible Snow with Friction and Cohesion,"
NICOGRAPH International 2014, pp.35-42, 2014-6
Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori
Dobashi, Tomoyuki Nishita、"Visual Simulation of Magnetic Fluids Using
Dynamic Displacement Mapping for Spike Shapes," IIEEJ Transactions on
Image Electronics and Visual Computing (T-IEVC), Vol.1,No.1, pp.51-57,
2013-12
Nobuyuki Nakata, Masanori Kakimoto, Tomoyuki
Nishita,"Animation of Water Droplets on a Hydrophobic Windshield,"
Proc. of WSCG2012, pp.?, 2012-6
Yoshihiro Kanamori, Takeshi Nishikawa, Yonghao Yue,
Tomoyuki Nishita "Visual Simulation of Bubbles in Carbonated Water" The
journal of the Society For Art and Science, Volume.11, No.4,
pp.118-128, 2012-12
Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori
Dobashi, Tomoyuki Nishita,"VISUAL SIMULATION OF MAGNETIC FLUID TAKING
INTO ACCOUNT DYNAMIC DEFORMATION IN SPIKES", IEVC2012, 2012-11
Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori
Dobashi, Tomoyuki Nishita, "Visual Simulation of Magnetic Fluids",
Proc. of GRAPP2012, pp.319-327, 2012-2
T. Ishikawa, Y.Yue, Y. Dobashi, T. Nishita,"Visual
Simulation of Solar Photosphere Based on Magnetrohydrodynamics and
Quantum Theory", J. of IIEEJ, Vol.40, No.1, pp.141-150, 2011-1
Yusuke Tsuda, Yonghao Yue, Y. Dobashi, T. Nishita, "Visual
Simulation of Mixed-motion Avalanches with Interactions Between Snow
Layers," The Visual Computing (Proc. of CGI10), Vol. 26, No.6-8,
pp.883-891, 2010-6
Tomokazu Ishikawa, T. Nishita, "Visual Simulation of Solar
Photosphere Based on Magnetohydrodynamics" Proc. of IEVC2010, 2010-3
Y. Dobashi, T. Yamamoto, T. Nishita "Interactive and
Realistic Visualization System for Earth-Scale Clouds", Poster Paper
Proceedings of Pacific Graphics 2009, pp.35-38, 2009-10
T. Imagire, H. Johan, T. Nishita,“A Method to Control the
Shape of Destroyed Objects in Destruction Simulation", Journal of IEEE
of Japan, Vol.38, No.6, pp.449-458, 2009-7 (in Japanese)
T, Imagire, H. Johan, T. Nishita, "A Fast Method for
Simulating Destruction and the Generated Dust and Debris," The Visual
Computing, 25, (Proc. of CGI2009), pp.719-727, 2009-5
Y. Dobashi, Y. Matsuda, T. Yamamoto, T. Nishita, "A Fast
Simulation Method Using Overlapping Grids for Interactions between
Smoke and Rigid Objects," Computer Graphics Forum (Proc. EUROGRAPHICS
2008), Vol.27, ISSUE 2, pp.477-486. 2008-4
Y. Kanamori, Z. Szego,T. Nishita, "GPU-based Fast Ray
Casting for a Large Number of Metaballs," Computer Graphics Forum
(Proc. EUROGRAPHICS 2008), Vol.27, ISSUE 2, pp.351-360. 2008-4
K. Iwasaki, Y,Dobasi, F.Yoshimoto, T.Nishita, "GPU-based
rendering of point-sampled water surfaces," The Visual Computer, Vol.
24, Issue 2, pp.77-84, 2008-2
Y. Dobashi, T. Yamamoto, T. Nishita, "A Precomputed
Approach for Real-time Haptic Interaction with Fluids," IEEE Computer
Graphics & Applications, Vol. 27, No. 3, pp. 90-92 (2007).
Y. Matsuda, T. Dobashi, T. Nishita, "Fluid Simulation by
Particle Level Set Method with an Efficient Dynamic Array
Implementation on GPU," Proc. of IEVC2007, 2007-11
Y. Moro, K. Iwasaki, Y. Dobashi, T. Nishita, "Real-time
Particle-based Simulation on Surface Flow," Journal of ITE, 2007-10 (in
Japanese) Vol.61, No.10, pp.1457-1462
Y. Dobashi, S. Hasegawa, M. Kato, M. Sato, T. Yamamoto, T.
Nishita, "A Fluid Resistance Map Method for Real-time Haptic
Interaction with Fluids," Proc. ACM Symposium Virtual Reality Software
and Technology (VRST) , pp. 91-99, 2006-11 project
Y. Dobashi, T. Yamamoto, T. Nishita, "A Controllable
Method for Animation of Earth-scale Clouds," Proc. of CASA2006,
pp.43-52, 2006-7
K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita,
"Real-time Rendering of Particle-based Fluid Simulation," Proc. of
CGI2006, pp.102-114, 2006-6
K. Iwasaki, K. Ono, Y. Dobashi, T. Nishita, "Point-based
Rendering of Water Surfaces with Splashes Simulated by Particle-based
Simulation," CDROM of Nicograph International, 2006-6
Y. Dobashi, S. Hasegawa , M. Kato, M. Sato , T. Yamamoto,
T. Nishita, "A Fluid Resistance Map Method for Real-time Haptic
Interaction with Fluids," Proc. Siggraph 2005 Technical Sketches
(Conference DVD-ROM), 2005-8.
T. Ishikawa, R. Miyazaki, Y. Dobashi, T. Nishita, "Visual
Simulation of Spreading Fire" Nicograph International'05, pp.43-48,
2005-4
Y. Dobashi, T. Yamamoto, T. Nishita, "Synthesizing Sound
from Turbulent using Sound Textures for Interactive Fluid Simulation,
"Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Vol.24, No.3, pp.
539-546. 2004-9,
R. Miyazaki, Y. Dobashi, T. Nishita, "An Efficient Cloud
Visual Simulation Using Adaptive Grid Method" The IECE transaction on
informetion and systems, Vol.J87-D-2, No.9, pp.1814-1822, 2004-9 (in
Japanese)
Y. Dobashi, T. Yamamoto, T. Nishita, "Real-time Rendering
of Aerodynamic Sound using Sound Textures based on Computational Fluid
Dynamics,"ACM Trans. on Graphics, Vol. 23, No. 3 (Proc. SIGGRAPH2003),
2003-7, pp.732-740
R. Miyazaki, S. Yoshida, Y. Dobashi, T. Nishita, "A Method
for Modeling Clouds based on Atmospheric Fluid Dynamics,” Pacific
Graphics 2001, pp.363-372, 2001-10
Y. Dobashi, K. Kaneda, H. Yamashita, T. Okita, T. Nishita
"A Simple, Efficient Method for Realistic Animation of Clouds," Proc.
of SIGGRAPH'2000, 2000-7, pp.19-28
S. Yoshida, T. Nishita, "Modelling of Smoke Flow Taking
Obstacles into Account," Pacific Graphics 2000, pp.135-144, 2000-10
Y. Dobashi, T. Nishita, H. Yamashita, T. Okita, "Using
metaballs to modeling and animate clouds from setellite images," The
Visual Computer, Vol.15, 9, 1999-10, pp.471-482
Y. Dobashi, T. Nishita, T. Okita, "Animation of Clouds
Using Cellular Automaton," CGIM 99, 1999-10.
Y. Dobashi, T. Nishita, H. Yamashita, T. Okita, "Modeling
of Clouds from Satellite Images Using Metaball," Pacific Graphics 98,
pp.53-60, 1998-10
K. Kaneda, Y. Zuyama, H. Yamashita, T. Nishita, "Animation
of Water Droplet Flow on Curved surfaces," Pacific Graphics 96,
pp.50-65, 1996-8
NICOGRAPH International 2006; Point-based Rendering of Water
Surfaces with Splashes 粒子法で水面の変化としぶきを計算 (岩崎ら)
TE2007 :Particle-based Simulation on Surface Flow 物体表面上での液体の流れを計算
The
Visual Computing (2008) 粒子法を利用し水の動き計算(岩崎ら)
EUROGRAPHICS 2008: GPU-based rendering of point-sampled water surface
(流体計算した結果をメタボールで表現し、GPU利用で高速表示)(金森ら)
CGI 2006; Real-time Rendering of Particle-based Fluid Simulation(岩崎ら)
IEVC 2007; パーティクルレベルセット法を用いた水面の計算(松田ら)
IEVC 2007
PG2008; 砂と水の相互作用 水の動きにSPH法を利用
WSCG2012 : 撥水フロントガラス上の水滴のリアルタイムの流れ計算
"Fast Particle-based Visual Simulation of Melting Ice" by Iwasaki,
project
粒子法に基ずく氷の溶解のシミュレーション
"An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions",
Computer Graphics Forum, 2016,
prpject
SPHのカーネルのサイズを複数用意することで液体(と空気や物体)と境界条件を満足して効率いい方法
水の色に関しては、1991年に最初に発表した。
Smoothed-particle
hydrodynamics (SPH) は流れの計算法として、宇宙物理分野においてGingold and Monaghan(1977)
とLucy (1977) により開発された。
R.A. Gingold and J.J. Monaghan, “Smoothed particle
hydrodynamics: theory and application to non-spherical stars,” Mon.
Not. R. Astron. Soc., Vol 181, pp. 375?89, 1977.
NICOGRAPH 2014 : Visual Simulation of Compressible Snow
with Friction and Cohesion (高橋ら) 雪の変形シミュレーション
"Fast Simulation of Viscous Fluids with Elasticity and Thermal Conductivity Using Position-Based Dynamics",
Computer & Graphics (2014),
(高橋ら)
論文紹介,
movie
position-based法に基づき弾性、温度を考慮した粘性流体のダイナミックス
"A Velocity
Correcting Method for Volume Preserving Viscoelastic
Fluids",CGI 2014 (高橋ら) 体積保存した粘性流体の変形
"Volume preserving viscoelastic fluids
with large deformations using position-based velocity corrections",
The Visual Computing (2014) (高橋ら)
論文紹介,
movie
"Implicit Formulation for SPH-based Viscous Fluids",
Computer Graphics Forum (Eurographics 2015), 2015
高橋ら論文紹介
SPH法に基づき粘性流体を高精度で
シミュレートでき、バックリング、コイリングなどの現象も再現できる手法である。
動画
流体アニメーションを効率よく作成/編集する。所望のアニメを作成するにはパラメータの選定に時間がかかり、試行錯誤が必要で目的の形状になるとは限らない。
"An Optimization Approach for Designing Fluid Flow Fields",
CGI2014
"Incompressibility-Preserving Deformation for Fluid Flows Using Vector Potentials", The Visual Computer (Proc. of CGI 2015)、
project
"Feedback Control of Fire Simulation based on
Computational Fluid Dynamics"
Computer Animation and Virtual Worlds (Proc. of CASA 2017),
project
"Example-based Turbulence Style Transfer", ACM Transactions on Graphics (Proc. of SIGGRAPH 2018),
project
例示に基づく乱流のスタイツ転写
"Editing Fluid Animation using Flow Interpolation", ACM Transactions on Graphics, 2018,
project
流れの補間を用いた流体アニメーションの編集